Developed by Marcia Harrison-Pitaniello (Marshall University) with funding from ASPB’s Plant BLOOME Grant.
Students diagnose sick plants using the classic board game Clue as a model. The goal is for players to evaluate symptoms of a sick plant and determine which stress condition caused the response. The game is suitable for a general audience of people interested in gardening or raising plants, but can also be used in classrooms (middle school and up) to discuss plant responses to abiotic and biotic stress conditions.
- Plant CLUE – Rulebook
- Plant CLUE- Game Board
- Plant CLUE- Game Cards
- Plant CLUE- Matching Game A variation of Plant Clue, where participants match the sick plant with the cause